my goals are kind of unusual and i’m not sure if they can be achieved. what im trying to do is very odd and im not sure if its is valuable. this is either a part of a spec for the game or lore that goes into the game. listen, it doesnt have to make total sense right now.
ok – so what do we want, ultimately?
all spaces defined.
so - if we talk about a programming language - all functions and all values specified. so that all functions accept exactly one value (of the all-type) and return exactly one value and do exactly one operation on that value. all input is accepted, all output is possible. so that each operation that can be done is specified exactly once in the language, and does one thing exactly, so that everything that can be done is specified within the one program, the only program that can exist - the game itself.
if the all-type is a deck of cards, what is the all-deck? well obviously the all deck, the true all deck, cannot be specified but let us specify a large deck, that can be our - you know, the small infinity that is not the true infinity but which represents for us the true infinity.
the all deck is 13 suits of 13 cards each. the names of these cards and suits are likely to change but ultimately it is likely to be similar in structure to whatever i’m specifying here. i will try to lead you to all spaces but ultimately my mind only leads one way and you will have to investigate the other paths for yourself. all spaces may not be possible. we will have to make choices eventually, maybe we can’t make every game and eventually we will have to make only one game.
but for now let us say - the suits are
hearts,
shadows, snakes, rats, flames,
spades, clubs, wands, swords,
coins, cups, diamonds, crowns
and the orders are
fool,
ace, deuce, mage, knave,
knight, bishop, witch, master,
rook, duke, queen, death

'Death' by jackteagle
so - imagine a monastary where monks gather, they do monk stuff like scribe and grow vegetables and do rituals build monuments and whatever. every monk carries some subset of the all-deck. everybody plays the game, and the game is the way that ultimately all things are decided.
im not sure if this is possible, but let’s live in the all-space for now. all games are valid. that means that, in the language of the game, each function contains a set of cards, accepts a set of cards, returns a set of cards, and does some operation over a set of cards. all functions are specified.
ok we have a monk, monk 0, his name is ababab because he’s the 0th monk and thats the 0th name in the dictionary. when he was named he drew the fool of hearts three times from the starter deck, and so he was named ababab. so he started with three copies of the fool of hearts, and that was his deck. nowadays he has different cards probably. anyway, like everybody else, each day he draws a day card from his deck and carries it with him for that day - it affects everything he does in a minor way. as he goes around the monastary he meets and plays card games against other monks through the course of his daily duties, this is discipline, praxis - the permutations of the cards are the names of the god. and maybe he scribes something or grows some vegetables or mows the sand or whatever and ultimately when he goes to sleep he has slightly different cards. thats basically the structure of the game, from the monk’s pov.
ok – so what do we want, ultimately?
all spaces defined.
so - if we talk about a programming language - all functions and all values specified. so that all functions accept exactly one value (of the all-type) and return exactly one value and do exactly one operation on that value. all input is accepted, all output is possible. so that each operation that can be done is specified exactly once in the language, and does one thing exactly, so that everything that can be done is specified within the one program, the only program that can exist - the game itself.
if the all-type is a deck of cards, what is the all-deck? well obviously the all deck, the true all deck, cannot be specified but let us specify a large deck, that can be our - you know, the small infinity that is not the true infinity but which represents for us the true infinity.
the all deck is 13 suits of 13 cards each. the names of these cards and suits are likely to change but ultimately it is likely to be similar in structure to whatever i’m specifying here. i will try to lead you to all spaces but ultimately my mind only leads one way and you will have to investigate the other paths for yourself. all spaces may not be possible. we will have to make choices eventually, maybe we can’t make every game and eventually we will have to make only one game.
but for now let us say - the suits are
hearts,
shadows, snakes, rats, flames,
spades, clubs, wands, swords,
coins, cups, diamonds, crowns
and the orders are
fool,
ace, deuce, mage, knave,
knight, bishop, witch, master,
rook, duke, queen, death
'Death' by jackteagle
so - imagine a monastary where monks gather, they do monk stuff like scribe and grow vegetables and do rituals build monuments and whatever. every monk carries some subset of the all-deck. everybody plays the game, and the game is the way that ultimately all things are decided.
im not sure if this is possible, but let’s live in the all-space for now. all games are valid. that means that, in the language of the game, each function contains a set of cards, accepts a set of cards, returns a set of cards, and does some operation over a set of cards. all functions are specified.
ok we have a monk, monk 0, his name is ababab because he’s the 0th monk and thats the 0th name in the dictionary. when he was named he drew the fool of hearts three times from the starter deck, and so he was named ababab. so he started with three copies of the fool of hearts, and that was his deck. nowadays he has different cards probably. anyway, like everybody else, each day he draws a day card from his deck and carries it with him for that day - it affects everything he does in a minor way. as he goes around the monastary he meets and plays card games against other monks through the course of his daily duties, this is discipline, praxis - the permutations of the cards are the names of the god. and maybe he scribes something or grows some vegetables or mows the sand or whatever and ultimately when he goes to sleep he has slightly different cards. thats basically the structure of the game, from the monk’s pov.
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